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#1 2007-07-21 12:03:10

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Zarejestrowany: 2007-07-21
Posty: 19
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NPC zamieniajacy Crown armor w Royal steel evo 7.8

Pierwszy taki Npc na Evo 7.8 siedizalem 4h ale mam okazjie wam go dac xD
Morze niejest w najlepszym stanie na koncu muwi dziwne cyfry 700001 i 0 ale to nic niezmienia
najwarzniejsze że działa oto post ktury dodajecie w pliku .lua Npc/Scripts/ np.kowal.lua
zrobiony na podstawie addonowego npc ^^ Jeśli uda wam sie zrobic lepszego takiego npc dajcie scripta do niego na moim poscie plz...

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

-- OTServ event handling functions start
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end
-- OTServ event handling functions end

function creatureSayCallback(cid, type, msg)
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    if(npcHandler.focus ~= cid) then
        return false
    end

        addon_need_premium = 'Sorry, you need a premium account to get addons.'
        addon_have_already = 'Sorry, you already have this addon.'
        addon_have_not_items = 'Sorry, you don\'t have these items.'
        addon_give = 'Here you are.'
        player_gold = getPlayerItemCount(cid,2148)
        player_plat = getPlayerItemCount(cid,2152)*100
        player_crys = getPlayerItemCount(cid,2160)*10000
        player_money = player_gold + player_plat + player_crys
       
        if msgcontains(msg, 'crown armor') then
            selfSay('I can give you royal steel for crown armor.')

------------------------------------------------ addon ------------------------------------------------
        elseif msgcontains(msg, 'royal steel') then
            if isPremium(cid) then
                if getPlayerItemCount(cid,2487) >= 1 then
                    selfSay('Did you bring me the crown armor?')
                    talk_state = 4
                else
                    selfSay('I need crown armor, to give you royal steel. Come back when you have them.')
                    talk_state = 0
                end
            else
                selfSay(addon_need_premium)
                talk_state = 0
            end
------------------------------------------------ confirm yes ------------------------------------------------
        elseif msgcontains(msg, 'yes') and talk_state == 4 then
            talk_state = 0
            if getPlayerItemCount(cid,2487) >= 1 then
                addon = getPlayerStorageValue(cid,20001)
                if addon == -1 then
                    if doPlayerTakeItem(cid,2487,1) == 0 then
                        selfSay(doPlayerTakeItem(cid, 2487, 1))
                        doPlayerAddItem(cid, 5887, 1)
                        doPlayerAddItem(cid, 5887, 1)
                        setPlayerStorageValue(cid,20001,1)
                    end
                else
                                                                      selfSay(doPlayerAddItem(cid, 5887,1))
                                                                      selfSay(doPlayerTakeItem(cid, 2487,1))
                end
            end

------------------------------------------------ confirm no ------------------------------------------------
        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 34) then
            selfSay('Ok than.')
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())


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